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  • The Sorcerer and Sage exemplify your skill

    You will notice that the cloths line in Fig. 1 is curved and gets flatter as Critical Rating increases at gamereasy. In other words, the greater you buy given stat rating, smaller your returns—diminishing returns trigger immediately, not at some arbitrary point.

     

    If you extended the graph’s axes, you'll see the curve start to approximate a straight line, approaching hard cap for the y-axis (vertical axis). In mathematical language, the functions of these stats are asymptotic: you are able to approach the difficult caps but never reach them. This sounds scarier pc really is—the time investing in these stats no more makes sense is beyond current stat budgets.

     

    These two melee-only classes mirror 1 another and are your classic tanks. When rolling a Guardian or Juggernaut, understand that it is your job to maintain the enemies over squishy classes. BioWare helps by providing you abilities that generate hate in PvE as well as other abilities where you can mitigate damage for allies in PvP. For instance, the Hilt Strike ability granted to your Guardian at level 14 generates extra hate, hopefully turning the interest away from whoever is now being attacked. Although this ability works in PvP, should you not smack-talk another player, there really isn't a solution to generate extra hate, whereas the Guard ability transfers 50% from the target's damage at you, even though it's a player attacking.

     

    The Sorcerer and Sage exemplify your skill when you cross healing with crowd control. Before level 10, these classes manipulate the battlefield with abilities like Force Wave to the Sage and Force Lightning with the Sorcerer. At level 10, healing is a little difficult considering that the classes are granted just one healing ability, but by level 16, these types is clothed. However, watch that Force bar; it can drain quickly.

     

    EMP Discharge: Deals X energy damage for the enemy impacted by your Interrogation Probe and hard stuns the enemy for a few seconds whether it is also suffering from your Plasma Probe. This is your second hardest hitting ability inside the Engineering Spec, needs to be used on targets which have 3 stacks of Electrified Railgun and therefore are within your Plasma Probe. It is worth noting that it ability CANNOT be LOS’d, you'll be able to always make use of this ability providing the target is suffering from Interrogation Probe.

     

    clip_image006 Plasma Probe: Deploys a probe that attacks the mark area, dealing X elemental damage over 9 seconds to around 8 targets within 8 meters and slowing all affected targets by 70% since they remain from the target area. Only one Plasma Probe could be active each time. In addition, Plasma Probe overwhelms the prospective it damages for 45 seconds. Overwhelmed targets take 10% more damage from area attacks. You should always have Plasma Probe, it's an incredibly strong AoE ability, especially against melee your slow.


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